Peter Molyneux odchodzi z Microsoftu i Lionhead
0000-00-00 00:00:00
10:10 | Peter Molyneux, twórca m.in. Fable i Black & White zdecydowaÅ‚, że odejdzie z Lionhead. Nowym szefem studia z Guilford zostanie inny jego wspóÅ‚zaÅ‚ożyciel Mark Webley.
„PodjÄ…Å‚em decyzjÄ™ o odejÅ›ciu z mieszanymi uczuciami, w koÅ„cu wspóÅ‚tworzyÅ‚em tÄ™ firmÄ™ od 1997 roku, a teraz dokaÅ„czamy developing Fable: The Journey” – powiedziaÅ‚ Molyneux. „Nie zmienia to faktu, że jestem dalej bardzo dumny z ludzi, produktów i doÅ›wiadczeÅ„, jakie stworzyliÅ›my – od Black & White do Fable, nad pionierskÄ… pracÄ… z Milo i Kate dla platformy Kinect. Mimo to poczuÅ‚em, że teraz jest dobry czas aby rozkrÄ™cić nowe niezależne przedsiÄ™wziÄ™cie. ChcÄ™ podziÄ™kować zespoÅ‚owi z Lionhead, również naszym partnerom z Microsoft Studios za ich wsparcie i wspaniaÅ‚Ä… pracÄ™ w ostatnich latach.”
Nowy projekt Molyneux zostaÅ‚ nazwany 22 Cans. Na jego oficjalnej stronie na razie widnieje jedynie napis: "A great team with a great idea leads to a great success” oraz adres mailowy, pod który można wysyÅ‚ać swoje CV, jeÅ›li ktoÅ› chciaÅ‚by zasilić szeregi nowego zespoÅ‚u Petera. [Ski]
On the surface it
doesn\'t sound much
fnrfedeit than what has
been done already on
other platforms. Metroid
has had the hold and
charge for quite some
time, and Zelda has the
special attacks and
counter moves, learned as
you progress through the
game. I won\'t prejudge
though, I will have to
wait and see how he
implements it in Fable
2.To me the steep
learning curve, button
combo memorization aspect
is just one thing that
turns off casual gamers.
The going rate for Xbox
360 games is now $60 for
a AAA title like Fable 2.
I don\'t know very many
casual gamers that would
pay that price. Things
like Bejeweled at $20 a
pop or Nintendo DS games
for $20-30 sell like
hotcakes. The $60 entry
fee also discourages the
impulse buyer. I am much
more likely to experiment
on a title when the price
is low.I do agree with
him that the combat in
Oblivion was badly
implemented. I still
haven\'t seen any system
for a sword type game
such as Oblivion as well
implemented as the
original of the genre -
Ultima Underworld. It was
so intuitive, move your
mouse forward to thrust -
you felt like you were
really thrusting since
your arm was going
through the same forward
motion, or side to side
to slash - again
simulating the real
motion required. Of
course that is with a
mouse, it would be hard
to do on an xbox
controller, but Zelda on
the Wii has already
implemented similar
styles of play.
lol you have dexlicia (I
Spelt wrong lol) I do
too, it\'s not a brian
dsaiese or nottin, it
just mean you have a
difficulty learning
certain things and tbh I
dnt think you have it
becuz ur spelling is
worse that a 5 year olds
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